Here's a non exhaustive list of what's new in the 2.0 version of the library:
- Added a Texture class object and introduced texture matrices as well.
- Code structure refactored and cleaned.
- Internal maths and object properties have been rewritten for a cleaner and more readable code.
- Improved performance on both loading and rendering time.
- Minor bugs fixes.
This library is released under the MIT license which means it is free to use for personnal and commercial projects.
All examples video footages were shot by Analogue Production.
Many thanks to webglfundamentals.org tutorials which helped me a lot.
Author of this library is Martin Laxenaire, a french creative front-end developper based in Lyon.
Found a bug ? Have questions ? Do not hesitate to email me, fill an issue on Github or send me a tweet : @webdesign_ml.