TextureLoader class
Basic usage
The TextureLoader is specifically useful if you want to create textures before creating any Planes or ShaderPasses objects.
You can for example use a TextureLoader to preload all your website's textures to the GPU while displaying a loader, and then run your app without having to create any texture afterwards.
Creation
To create a new texture loader, just use its constructor. You'll the be able to load medias and create textures by using its various load methods:
Parameters
- curtains Curtains class object Your Curtains class object.
- crossOrigin string, optional defines the crossOrigin process to load images if any (default to "anonymous").
Properties
-
crossOrigin (string): v7.0
The cross origin process used to load the medias.
-
elements (array of objects): v7.0read only
An array containing all the loading and loaded elements. An element is an object containing a texture, its source and the event listeners used to load that source.
-
gl (WebGL context) v7.0read only
Our WebGL context.
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renderer (Renderer class object): v7.0read only
The renderer created by our curtains object.
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type (string): v7.0read only
Class object type: "TextureLoader".
Methods
-
loadCanvas(canvasElement, textureOptions, successCallback): v7.0
This function takes a canvas HTML element and creates a Texture using it.
- canvasElement HTML canvas element a HTML canvas element to load.
- textureOptions object, optional Default options to apply to that texture. See the Texture class parameters.
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successCallback
function(texture), optional
Callback executed on successful source load.
- texture Texture class object newly created texture. You'll have access to the textures onSourceLoaded and onSourceUploaded callbacks here.
Examples: used in Text planes using canvas example.
-
loadCanvases(canvasElements, texturesOptions, successCallback): v7.1
This function takes an array of canvas HTML elements and creates a Texture for each of them.
- canvasElements array or collection of HTML canvas elements an array or collection of HTML canvas elements to load.
- texturesOptions object, optional Default options to apply to those textures. See the Texture class parameters.
-
successCallback
function(texture), optional
Callback executed on each successful source load.
- texture Texture class object newly created texture. You'll have access to the textures onSourceLoaded and onSourceUploaded callbacks here.
-
loadImage(imageElement, textureOptions, successCallback, errorCallback): v7.0
This function takes an image HTML element (or image source URL) and creates a Texture using it.
- imageElement HTML image element or string a HTML image element or image source URL to load.
- textureOptions object, optional Default options to apply to that texture. See the Texture class parameters.
-
successCallback
function(texture), optional
Callback executed on successful source load.
- texture Texture class object newly created texture. You'll have access to the textures onSourceLoaded and onSourceUploaded callbacks here.
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errorCallback
function(image, error), optional
Callback executed on source load error.
- image HTML image element The image you were trying to load
- error object Error thrown
-
loadImages(imageElements, texturesOptions, successCallback, errorCallback): v7.1
This function takes an array of image HTML elements (or images sources URL) and creates a Texture for each of them.
- imageElements array or collection of HTML image elements or strings an array or collection of HTML image elements or images sources URL to load.
- texturesOptions object, optional Default options to apply to those textures. See the Texture class parameters.
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successCallback
function(texture), optional
Callback executed on each successful source load.
- texture Texture class object newly created texture. You'll have access to the textures onSourceLoaded and onSourceUploaded callbacks here.
-
errorCallback
function(image, error), optional
Callback executed on each source load error.
- image HTML image element The image you were trying to load
- error object Error thrown
Examples: used in Asynchronous textures loading example.
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loadSource(sourceElement, textureOptions, successCallback, errorCallback): v7.0
This function takes a source element (or source URL) and creates a Texture using it.
- sourceElement either image, canvas or video HTML element or string an image, canvas, video HTML element or source URL to load.
- textureOptions object, optional Default options to apply to that texture. See the Texture class parameters.
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successCallback
function(texture), optional
Callback executed on successful source load.
- texture Texture class object newly created texture. You'll have access to the textures onSourceLoaded and onSourceUploaded callbacks here.
-
errorCallback
function(source, error), optional
Callback executed on source load error.
- source either an image, canvas or video HTML element The source you were trying to load
- error object Error thrown
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loadSources(sourceElements, texturesOptions, successCallback, errorCallback): v7.1
This function takes an array of source elements (or sources URL) and creates Textures using them.
- sourceElements array or collection of either images, canvases or videos HTML elements or strings an array of image, canvas or video HTML elements or sources URL to load.
- textureOptions object, optional Default options to apply to that texture. See the Texture class parameters.
-
successCallback
function(texture), optional
Callback executed on each successful source load.
- texture Texture class object newly created texture. You'll have access to the textures onSourceLoaded and onSourceUploaded callbacks here.
-
errorCallback
function(source, error), optional
Callback executed on each source load error.
- source either an image, canvas or video HTML element The source you were trying to load
- error object Error thrown
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loadVideo(videoElement, textureOptions, successCallback, errorCallback): v7.0
This function takes a video HTML element (or video source URL) and creates a Texture using it.
- videoElement HTML video element or string a HTML video element or video source URL to load.
- textureOptions object, optional Default options to apply to that texture. See the Texture class parameters.
-
successCallback
function(texture), optional
Callback executed on successful source load.
- texture Texture class object newly created texture. You'll have access to the textures onSourceLoaded and onSourceUploaded callbacks here.
-
errorCallback
function(video, error), optional
Callback executed on source load error.
- video HTML video element The video you were trying to load
- error object Error thrown
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loadVideos(videoElements, texturesOptions, successCallback, errorCallback): v7.1
This function takes an array of video HTML elements (or videos sources URL) and creates a Texture for each of them.
- videoElements array or collection of HTML video elements or strings an array or collection of HTML video elements or videos sources URL to load.
- texturesOptions object, optional Default options to apply to those textures. See the Texture class parameters.
-
successCallback
function(texture), optional
Callback executed on each successful source load.
- texture Texture class object newly created texture. You'll have access to the textures onSourceLoaded and onSourceUploaded callbacks here.
-
errorCallback
function(video, error), optional
Callback executed on each source load error.
- video HTML video element The video you were trying to load
- error object Error thrown